How this product aligns with the EYLF
Supporting play-based learning and inquiry
The Bush Tucker Carpet Game provides a rich context for play-based learning, allowing children to engage in exploration and inquiry as they learn about bush tucker through interactive gameplay. By rolling the soft dice and moving across the carpet, children are encouraged to ask questions, make predictions, and reflect on their experiences, fostering a sense of curiosity and discovery.
Promoting connection with the natural world
This game serves as a valuable resource for promoting children’s understanding of the natural environment and Aboriginal culture. As children track animal footprints and learn about bush tucker, they develop a deeper appreciation for the flora and fauna in their surroundings, enhancing their connection to the natural world and the importance of sustainable practices.
Relevant EYLF Outcomes
Outcome 2: Children are connected with and contribute to their world.
Outcome 4: Children are confident and involved learners.
Outcome 5: Children are effective communicators.
Classroom, Play Activity & Provocation Ideas
Classroom & Learning Area Ideas
Create a dedicated learning area featuring the Bush Tucker Carpet Game alongside related books and resources about Aboriginal culture and bush tucker, encouraging children to explore these themes further.
Play-Based Activity Ideas
Organise a storytelling session where children can share their experiences of playing the game, using descriptive language to recount their adventures and the bush tucker they discovered.
Facilitate a collaborative game where children work together to create their own bush tucker menu based on the animals and plants they encounter during gameplay, integrating art and literacy.
Provocation Ideas
Introduce natural materials such as leaves, seeds, and stones to the play area, inviting children to incorporate these elements into their gameplay and discussions about bush tucker.
Set up a nature walk where children can search for real-life examples of bush tucker plants, encouraging them to connect their gameplay experiences with the environment around them.











