Bee-Bot Site Licence Software

$ 294.90
Ex GST
$ 324.39 inc. GST

Children can take control of their BeeBot with this onscreen programming software. This resource is an excellent starting point for teaching control, directional language and simple programming to young children. It is suitable for both individual study and whole class whiteboard teaching. Children create their own onscreen activity mats and build and save 3D BeeBot worlds. The program can be personalised by each user creating fabulous BeeBot shells onscreen. This encourages the development of image manipulation skills and can be linked to practical activities, such as printing and cutting out the designs for use as BeeBot jackets. Using the arrow keys: introduce basic programming, view through BeeBots eyes or from an aerial/ angled perspective, and plan and edit routes. BeeBot Mats featured in the program: BeeBot Alphabet Mat, BeeBot Race Track Mat, BeeBot Busy Street Mat, BeeBot Shapes, Colour and Size Mat, and the BeeBot Treasure Island Mat. Software version: Windows XP and above. This is the site licence of the software, which is needed when the software will be used on more than one computer.

In stock

SKU: 722019 Categories: , , Tag:

How this product aligns with the EYLF

Supporting play-based learning and inquiry
The Bee-Bot Site Licence Software encourages children to engage in play-based learning by allowing them to create and manipulate their own onscreen activity mats. Through exploration and experimentation with programming concepts, children can inquire about cause and effect as they plan and edit routes for their Bee-Bots, fostering a sense of curiosity and discovery.

Developing early STEM and problem-solving skills
This software provides a platform for children to develop foundational STEM skills by introducing them to basic programming and directional language. As they navigate their Bee-Bots through various mats, children enhance their problem-solving abilities by figuring out how to effectively plan their movements and overcome challenges presented by the different activity scenarios.

Relevant EYLF Outcomes
Outcome 4: Children are confident and involved learners.
Outcome 5: Children are effective communicators.

Classroom, Play Activity & Provocation Ideas

Classroom & Learning Area Ideas
Set up a dedicated technology corner where children can explore the Bee-Bot software on individual devices, allowing for self-directed learning and collaboration.
Create a display of children’s printed Bee-Bot jackets alongside their onscreen designs to celebrate their creativity and encourage peer discussions.

Play-Based Activity Ideas
Organise a group activity where children work together to create a large collaborative Bee-Bot world, integrating their individual designs and programming routes.
Encourage children to use the Bee-Bot software to tell a story, programming their Bee-Bots to navigate through different scenes that represent key story elements.

Provocation Ideas
Introduce a challenge where children must program their Bee-Bots to find hidden treasures on the Treasure Island Mat, promoting critical thinking and teamwork.
Provide various materials for children to create physical representations of their onscreen designs, linking digital and tactile experiences in their learning.

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