How this product aligns with the EYLF
Supporting play-based learning and inquiry
The Bee-Bot Site Licence Software encourages children to engage in play-based learning by allowing them to create and manipulate their own onscreen activity mats. Through exploration and experimentation with programming concepts, children can inquire about cause and effect as they plan and edit routes for their Bee-Bots, fostering a sense of curiosity and discovery.
Developing early STEM and problem-solving skills
This software provides a platform for children to develop foundational STEM skills by introducing them to basic programming and directional language. As they navigate their Bee-Bots through various mats, children enhance their problem-solving abilities by figuring out how to effectively plan their movements and overcome challenges presented by the different activity scenarios.
Relevant EYLF Outcomes
Outcome 4: Children are confident and involved learners.
Outcome 5: Children are effective communicators.
Classroom, Play Activity & Provocation Ideas
Classroom & Learning Area Ideas
Set up a dedicated technology corner where children can explore the Bee-Bot software on individual devices, allowing for self-directed learning and collaboration.
Create a display of children’s printed Bee-Bot jackets alongside their onscreen designs to celebrate their creativity and encourage peer discussions.
Play-Based Activity Ideas
Organise a group activity where children work together to create a large collaborative Bee-Bot world, integrating their individual designs and programming routes.
Encourage children to use the Bee-Bot software to tell a story, programming their Bee-Bots to navigate through different scenes that represent key story elements.
Provocation Ideas
Introduce a challenge where children must program their Bee-Bots to find hidden treasures on the Treasure Island Mat, promoting critical thinking and teamwork.
Provide various materials for children to create physical representations of their onscreen designs, linking digital and tactile experiences in their learning.






